Worbs – Icons & App Screens
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The Project
Big Fish Games developed Worbs (Originally called Gumball Heroes) as an RPG style action/arcade game for mobile. My goal was to create iOS and Android store assets that would represent the finished game and entice players to want to download the game.
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Constraints
Moving Target - The game was being actively developed when I began working on these concepts. This meant that myself, the development team, and the marketing team needed to be in constant communication to maintain a consistent vision between the marketing art and the game art. Several prototypes needed to be changed late in the design cycle to reflect changes made within the game.
Uncharted Territory - The studio had limited experience with mid-core titles. Before I could design successful app store art, I needed to spend a lot of time researching market competitors in order to understand player expectations.
Tight Timeline - The game was moving to worldwide release very rapidly. I had to be diligent with my time and resources to meant the aggressive release date.
Contributions
- 30+ icon concepts
- Several finished icons
- Developed new icon exporter
- 3 app screen concepts
- App Store Benchmark documentation
- Many many whiteboard doodles
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